When the bag icon is clicked, the information below your portrait changes, and a scroll bar appears. (NOTE: This is the only way to see much of your characters statistics. The game shows the dungeon floor on the left, and the character statistics on the right. Therefore, there is no build and strategy that is guaranteed to work every time, and player are encouraged to adapt their strategy to progress further. Most monsters and devices do nothing if they are not interacted with.Īs a rogue-like, the placement of items, traps, monsters and shops is random. If the player uncover a trap, they take damage from that trap, and so on. If the player clicks the monster, it attacks back. Gameplay is slightly similar to Minesweeper, in that only the cell the player clicks interacts with the character (with few exceptions). Unlike other games, the character's avatar does not show up on the dungeon. The game will allow you to "Save and Quit," but death is permanent (no loading from an old save point). The player has to start over if the character dies. Each time a new game is started, the dungeon levels are generated monsters, devices, exits, etc are placed randomly. "As you open the next room's door, you feel you took.Runestone Keeper is a rogue-like game. "After placing so many souls in my care, have you ever considered their destination?" "You notice many experiments are being conducted in this dungeon." "Pss, pss! Hey, you! Yes, you! Come over here!." "You started reminiscing once seeing the door right in front of you." "The creatures in the room grow afraid of you." "You keep slaying creatures over and over." "Different body parts can be found in this room, but it seems they haven't been entirely separated from the torso." "You feel something in your body again, something different." "You feel weaker as you get deeper into the dungeon." "You see a man lying on the ground, you approach him but he suddenly stands up, he looked like a mummy." "You notice decapitated head on pikes in front of the entrance." "There cowers an unknown creature in the corner." (part 2) "An elf is lying down on the floor with some sort of quilt." (part 1) Magic Addict / Elf with Magic Fish - 2 Part Event "You sense something is wrong, you were used to feeling magic outside these walls." "This is a beautiful little urn, there is no doubt." "This room is filled with the breath of undead." "You can hear someone forging steel near you." "Intense fighting noises are coming out from somewhere in the mist." "One of the tiles you were walking on was different from others." "Your heart is pounding as you are approaching to the end of your journey." "Someone was curling up in the corner, howling in sorrow." "You find a dwarf lying on the floor covered in blood." "In front of you stands a gigantic skeleton protecting an altar." "A man is crucifed on a stone pillar before you." "You see a man wearing an apron in the corner." Judging from the remains, it was an old statue of a god, holding something tightly in his hand." "When you find this body for the third time you understand all the causes and effects." "The blood on this floor indicates that a massacre probably took place here." "A bloody dwarf cowers in the corner, who is obviously not one of your victims." "Why do you betray the god you once followed?" "You take a nap beside the campfire and dream of a beautiful goddess." "Following the strong smell of sulfur, you find an alchemy lab." "After killing this monster, you notice the trail of blood." However soul/life/mana/gold's changes will remain, as well as any equipment/items lost/received during the event. Note: After an event, you must go to next floor before quitting the game, or the event will be treated as "never happened" and you'll lose any event item or buff/debuff. Event tiles cannot be seen in advance and cannot be skipped once triggered. The events' outcomes depend on the player's choice, the character's basic attributes and sometimes their choices during a previous event (i.e., whether or not they acquired an event item from a previous encounter). These events have a broad range of helpful or harmful effects (sometimes both). As you explore the dungeon, you will randomly discover Events, marked with "?" tiles.
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